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"What's the big deal about web graphics, anyway?"
Text is text is text. Text is a symbolic form of language used for the
transmission of ideas. Text is, as a set of language symbols, useful indeed. Objections
about relevancy of curricula and objectivity of intelligence testing aside, we all need to
be as adept as we can in using and interpreting these language symbols. But text has it's
limitations, chief among which is it's abstract nature. Text requires effort to derive
meaning and therefore is considered by some as dull, tedious and boring.
The Internet is an important development of modern computing. Graphics
represent the most important aspect in that development of modern computing. That's
because graphical presentation represents the most effective and powerful means of
communicating ideas from one human to another. The mind is able to "wrap itself
around an image," so to speak, in a comparatively effortless mode of cognition which
is not characteristic of symbolic textual forms of language traditionally used for the
transmission of ideas.
Visualization is inherently less abstract and more direct than textual
language symbols. One does not need to transform a set of abstract language symbols into
an image. One observes the image itself. You could think of graphical visualization as the
lazy man's mode of cognition. At least on the recieving end, the viewer can be rather more
passive in the process of assimilating information. But the advantages far outweigh the
pejorative implications of such passivity for at least two major reasons. The process of
the transmission of ideas is faster and more efficient because the objects of cognition
are more tangible to the mind. And the increase in the transmission of ideas, otherwise
known as communication, as well as comprehension of their meaning, otherwise known as
understanding, fosters a concommitant increase in associations which can be made among
related thought processes viz a viz the objects of cognition. As just one exciting
example, consider the dramatic increase in our ability to visualize graphically the
sciences of biology, pharmacology and medicine after computing enables us to complete the
human genome project. The form and function of every product of our DNA can be concieved
of visually upon completion of the project. Thus the major impediment to learning the
science of biology, or any of the sciences, the visualization of concepts, will have been
removed. Carl Sagan could not have concieved of a better opportunity to bring science to
the masses, as it were. As computer visualization improves and increases, the lowest
common denominator of what we percieve and accept as "common knowledge" will
change markedly. One day highschool graduates will have cognitive abilities at least equal
to if not surpassing scientific geniuses of previous centuries simply because a higher
threshold of common knowledge will have been reached. The databases in students brains may
get bigger with time thanks to graphics visualization. Scientific American,
sciam.com, has an article which gives us hints
as to, "what science
will know in the year 2050." Better start practicing with graphics visualization. If you have something to express. If not, you could stick to email, shopping carts and information forms. Or programming.
Whether the use of graphically enhanced cognition be for the purpose of
advertising and selling of products or for gaining an increased appreciation for the arts
and sciences, graphical visualization will expand greatly as modern computing technology
continues to improve. As a result, effectiveness in everything we do in our daily lives
will become easier, more productive. The future of both cognition and computing probably
offers the most potential in graphical visualization in contradistinction to commonly held
beliefs about programming. Once the web and
computing finally become fused into one entity, web languages and programming will have
become standardized. The nuts and bolts of computing will be submerged far beneath the
surface of the GUI, graphic user interface. Voice interactivity will be as standard as the
Mac's already standard text-to-speech capability has been for years now. And what will
enable the human mind to expand its capabilties, to increase information input, and to
increase associative cognition? Graphics visualization. For which one needs...

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